Lucas's History
of
3x3x3 Rubik's Cube Methods
I first began solving Rubik's cube during winter break of '05'06. I'm quite methodneutral from all my early methodshopping; I had tried corners first (from my friend Jopeph Doolittle), edges first, Petrus, but settled on F2L... Here I try to list everything I once used as a method, as well as anything I learn extra. And any crazy variations I think of...
Standard terms 
My terms 

F2L – First two layers 
Omega snap – edge flipper; see my alg
page 
Time 
Speed 
Method designation 
Cross 
3 cross face corners 
Last FL Corner 
3 Middle edges 
Last middle edge 
COLL 
CPLL 
EOLL 
EPLL 

Jan '06 
1 min 
Original F2L 
1 (T) 
2, 3, 4 
5 
6, 7, 8 
9 
11 (Sune [x1,x2]) 
10 (Niklas [x1,x2]) 
13 (Omega snap [x1,x2]) 
12 (using ECs [x1,x2,x3]) 
JanFeb '06 
<1 min 
Small modification 
1 (T) 
2, 3, 4 
5 
6, 7, 8 
9 
11 
10 
12 (using 2 ECs) 

Never really used... 
 
Mod #2 
1 (T) 
2, 3, 4 
5 
6, 7, 8 
9 
11 
10 
12 
13 
Used for a few months 
~50 sec 
Mod #3 
1 (T) 
2, 3, 4 
5 
6, 7, 8 
9 
11 
10 
12 (using 2 ECs) 

~30 sec 
Keyhole/working corner adoption 
1 (T) 
2, 3, 4 
8 
5, 6, 7 
9 
11 
10 
12 (using 2 ECs) 

Refined for Nationals '06 (August 46) 
30 sec 
Final 
1 (T>S>B) 
2, 3, 4 
8 
5, 6, 7 
9 
10 
12PLL 
11 
12PLL 
postNationals 
<30 sec 
[Keyhole/working
corner] 
1 (T>S>B) 
2, 3, 4 
8 
5, 6, 7 
9 
10 
11PLL 
9 
11PLL 
Oct '06 
<25 sec 
MiniZB 
1 (T>B) 
2, 3, 4 
8 
5, 6, 7 
9 
10 
11PLL 
9 
11PLL 
NovDec '06 
<25 sec 
F2L Slots 
1 (T>B) 
2, 3, 4 
5 
2, 3, 4 
6 
7 
8PLL 
6 
8PLL 
January '07 Finished June 16, '07 
? 
1 (B) 
2,3,4 
6 
2,3,4 
5 
6 
7PLL 
5 
7PLL 
Other Methods and ideas 


Early '06 
Petrus 
Well, Petrus... I remain partial to this method, but I've never used it for speed; it's still good for few moves (though I plan to learn Heise). 
x 
Macky's F2L +COLL 
Here;
a fancy counterpart of my miniZB... 
x 
Idea: 
Cross, place top corners in any of each other's slots and middle adges in any of each other's slots, permute F2L together, orient all remaining edges, then do any style of ZBLL solve (I'd use COLL then PLL) 
x 
Idea: 
2x2x2, 2x2x3, top edge, two corners an a middle edge, last edge with EOLL, ZBLL (with PLL?) 