Speed Blindfolded Solving
Solving a Rubik's Cube blindfolded using a regular F2L (i.e. Fridrich) method.
March 12-25, 2006
My current record: 20:43 memorization, 18.04 execution
• Introduction
• The Basic Idea
• Examples
• Cross
• F2L: Tracing
• Finishing up F2L
• F2L: Tips and Tricks
• OLL
• Compound OLL
• PLL •
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OLL is actually quite similar to F2L: you trace all the pieces, and then find what alg orients them.
I suggest using compound OLL instead of regular OLL, for most cases.
Let's start with example #1: | #1: Cross+F2L | #1: Moves of Cross+F2L |
First, find the UF edge. In this case, it's WR, and located at DF in the scramble. | #1: The UF LL edge, WR | #1: WR in the scramble (at DF) |
Now, take the principal sticker (the color of the U face) and trace it through the solve. | #1: W[R] | #1: Tracing W[R]'s principal sticker through the solve |
It lands at RU. Since we really care about the principal sticker, remember its position as the first LL "key." | #1: OLL location of the traced UF edge | |
If you trace the other LL edges, you will find them to end up so (in clockwise order from UF): | ||
I always remember the edges in the same way: a path of the principal stickers of UF, U, UB, and UR. In my mind, that looks something like the image on the right. Don't get this confused with cycles! The arrow does not indicate that a piece moves to a location, only that the next piece is next in memory. This distinction will become important for PLL, when you might convert between ordering and cycles. Also, only an even number of edges can be flipped. If there's an odd number, retrace. If you are sure you've made no LL tracing errors, check the cross and F2L edges thoroughly. I won't cover the matter of fixing errors, though.
I'm emphasizing this because you should only try it if you are extremely careful: Only do this if you have done a lot speed BLD solves with 100% success rate, F2L has been blazing, and you are expecting the world record for memorization.
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If you trace the corners, you will get (in clockwise order from UFL): | ||
The corner order corresponds to this: Again, make sure there is nothing misoriented; the corners alone must form a COLL. See partial tracing at edges. | ||
Ignoring order temporarily, you can use the orientations to carefully build up an image of the OLL. | #1: OLL | #1 State of the cube at OLL |
If you know your OLL (unlike me, for complicated reasons), you will easily recall that this is the nice Sune-like alg on the right. | #1: OLL alg r' U' R U' R' U2 r | |
If you don't know OLL, you can split this into the standard EOLL (with FRUR'U'F' or FURU'R'F') + COLL. However, I highly recommend using compound OLL instead. It does EOLL and COLL together in one look, and does not move many pieces. It is not difficult, and a lot faster and more accurate. | #1: Compound OLL alg y r U R' U' M U R U R' U' R U' R' | |
In example#2, I avoided EOLL, so it's just one three cycle. The edge ordering remains unscathed, and the corner ordering is only shifted by a three-cycle. | #2: COLL ("Chameleon") B L B' R B L' B' R' | #2: OLL B L B' R B L' B' R' |